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The Story of Shas'O Vior'la Shovah Kais Mont'yr Better Know As Commander Farsight


Welcome to The Story of Shas'O Vior'la Shovah Kais Mont'yr, better Know As Commander Farsight.

I have been eager to run a narrative campaign chronicling the life and adventures of my favourite 40K character, Commander Farsight.
So this blog post is intended as an intro into 7 games that will tell the tale of this extraordinary Tau warrior. 6 of these games will be based off the official 'fluff' from the Codex Supplement: Farsight Enclaves and the last game is more of a labour of love, which is only loosely based in the 'fluff'.
This narrative campaign is intended to run over the next year as each game will take time to prep and play. But below I have detailed an outline of the campaign. I hope you enjoy each update as much as I will making them along with my fellow Six Up Save friends.

Chapter 1 - The Arkunasha War
O'Shovah's first true command saw him reinforce the Tau population of Arkunasha as they faced the greenskin menace for the first time. With the Fire caste committed, it was not long before the planet's oxide dunes ran with rivers of blood.

The Way of the Broken Sword
Point Limit = 1750 points
Armies = Farsight Enclaves versus Orks
The Battlefield = Standard 6' x 4' board with standard terrain
Deployment = Orks deploy first
Primary Objective = Purge the Alien (1 VP for every unit destroyed)
Secondary Objectives = Slay The Warlord, First Blood, Linebreaker.
Mission Special Rules = Confusion as a Weapon (Enemy units within 12" of a unit from the Farsight Enclaves army must use their lowest Leadership value, not their highest)

Massacre of Ghoul's Gorge
Point Limit = 3000 Points
Armies =  Farsight Enclaves versus Orks
The Battlefield =  Standard 6' x 4' board with areas of impassable terrain on both sides of the board to represent the gorge walls
Deployment = End to End (Roll to see who deploys first)
Primary Objective = Survival (1 VP for every unit left on the board at the end of the game)
Secondary Objectives = Slay the Lord of War, Slay the Warlord, First Blood
Mission Special Rules = Kustom Force Fieldz (All Orks have a 5+ Invulnerable Save for free) and Ork Barricadez (All Orks between the the gorge walls have a +1 to their cover save.)


Chapter 2 - The Damocles Crusade
The Tau's first encounters with the Imperium were based on subtle infiltration, though when the masters of Humanity learned of their subversion, a storm of violence followed. The resultant war crossed the Damocles Gulf and broke upon the heartlands of the Tau Empire. Without the actions of Commander Farsight, the sept worlds might well have been wiped out.

Farsight Strikes
Point Limit = 1500 Points
Armies = Farsight Enclaves versus Space Marines
The Battlefield = Standard 6' x 4' board with standard terrain
Deployment = Roll to see who deploys first
Primary Objective = Maelstrom
Secondary Objectives = Slay The Warlord, First Blood, Linebreaker
Mission Special Rules = Drop Zone Clear (All units add 1 to their Ballistic Skill during the turn that they arrive by Deep Strike.)

The Swords of Puretide
Point Limit = 2000 Points
Armies = Farsight Enclaves versus Blood Angels
The Battlefield = Standard 6' x 4' board with standard terrain
Deployment = Roll to see who deploys first
Primary Objective = Survival (1 VP for every unit left on the board at the end of the game)
Secondary Objectives = Slay the Warlord, First Blood, Linebreaker
Mission Special Rules = Failures of Puretide (For every Crisis Shas'vre on the board, Blood Angels gain an extra Warp Charge.) and Farsight's Rejection (Farsight and his bodyguard unit nullify Warp Charges on a Deny the Witch roll of a 4+)

Chapter 3 - The Molochite Tradegy
Ten years of punishment followed the reclamation of the enclaves as O'Shovah's cadres hunting down and exterminated the Ork menace wherever it was found. Farsight's red-armoured warriors put one Ork-infested planet after another to the torch. One such world was Arthas Moloch, yet it was not just Orks that Farsight found among the ruins...

The Battle of the Great Star Dias
Point Limit = 2000 Points
Armies = Farsight Enclaves versus Chaos Daemons
The Battlefield = Standard 6' x 4' board with Chaos Warp Gate, random Chaos relics and The Dawn Blade
Deployment = Farsight Enclaves can deploy anywhere within 6" of the board edge. Chaos Daemon can deploy within 12" of the Chaos Warp Gate
Primary Objective = Secure the Artifacts (1 VP for securing a Chaos relic)
Secondary Objectives = Secure The Dawn Blade, Kill The Warlord, First Blood
Mission Special Rules = Chaos relics act as Mysterious Objectives, which bestow a beneficial or a harmful effect on the first unit to secure each Relic. Roll a D6 to determine the result.
1 = Chaos Warp Implosion - Unit must roll on the Perils of the Wrap table, whether they are a Psyker or not.
2 = Mark of Nurgle - Unit recieves Feel No Pain (5+)
3 = Mark of Slannesh - Unit gains Psychic Shreik as an additional attack. (Does not require Warp Charges)
4 = Mark of Tzeentch - Unit gains a Flamer attack.
5 = Mark of Khorne - Unit gains Rage
6 = Chaos Undivided - Unit gains Mark of Nurgle, Slannesh, Tzeentch and Khorne and immediately fires a Strength 5 AP 3 Blast attack at the nearest enemy unit.

Chapter 4 - The Tendrils of Doubt
The disastrous revelations of Arthas Moloch shook the Farsight Enclaves to their core. O'Shovah retreated from office, exiling himself so that the dangerous truths he had learn could not harm his people. Yet the fates had another cruel twist to play. Even as Farsight struggled with his own spiritual battles, a Tyranid splinter fleet curled ever closer to his realm...

Coming of the Great Devourer
Point Limit = 3000 Points
Armies = Farsight Enclaves versus Tyranids
The Battlefield = Standard 6' x 4' board with standard terrain
Deployment = Roll to see who deploys first
Primary Objective = Purge the Alien (1 VP for every unit destroyed)
Secondary Objectives = Kill the Warlord, First Blood, Linebreaker
Mission Special Rules = None

Chapter 5 - Legend of Shovah
Years pass after the extermination of the Tyranid splinter fleet from the Farsight Enclave Homeworlds, Farsight has not aged a day and spends his days and weeks meditating. Until one day, a call from across the stars awakens him from his years of slumber. Waaagh! Dok has returned and they are slaughtering the Kroot by the thousand on their Homeworld of Pecha. Farsight will stop at nothing for revenge against Waaagh! Dok for the events at Ghoul's Gorge...

The Return of Waaagh! Dok
Point Limit = 3000 Points
Armies Farsight Enclaves versus Orks
The Battlefield = Standard 6' x 4' board with standard terrain
Deployment = Farsight Enclaves can deploy anywhere within 6" of the board edge. Orks can deploy within 12" of the center of the board.
Primary Objective = Save the Kroot and Slay the Kroot (1 VP to Farsight Enclaves for every unit of Kroot alive at the end of game and 1 VP to Orks for every unit of Kroot killed at the end of the game.)
Secondary Objectives = Kill the Warlord, First Blood, Claim the Temple
Mission Special Rules = Kroot Training (All Farsight Enclave units add +1 to their cover save)

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