Skip to main content

Chaos vs Xeno - League game report

Hi All,

With the Six Up Save's 2nd League officially started, Sam quickly threw down the Gauntlet for a 3000 point doubles game against him and Dae. Myself and Charles answered this call with our Nids and Eldar armies.

We played on a 6 x 4 board, rolling for the Deadlock Mission and deploying with the Hammer and Anvil setup. Sam and Dae won the roll and, after failing to take the initiative, deployed and started 1st.

 Sam and Dae started putting down some seriously nasty stuff

 Especially this guy!!

 And these guys!!!

 Ooh and that guy over there!!

 Me and Charles Deployed as much in cover as we could to try and reduce the casualties in turn 1

 My Wraithknight stood ready to move forward on either side of the mountain in the middle of the board.

 All units deployed, except for the Infiltrators

 Like this winged beast...

 and these little fellas that Charles placed inside a ruin right next to some Marines



 The Gene stealers Quickly got the Knights attention, but to Sam's dismay didn't all die trapping it in combat for an additional turn.

 Despite throwing everything I had at Daes beast, he survived with 1 wound remaining

 Charles started to move forward with his nasties...
..and found some tasty marine bikers to chew on!!

 Sams Marines gathered together around an objective to try and hold it as long as possible.

 While on the other side of the board, a well executed vector strike tore my Raider apart killing 2 of my Kabalite warriors as they scrabbled for safety.


 Sam brought on this flying fortress and introduced the Xenos to some pain
 Having being stuuck in combat, Sam wasted no time finishing off the Gene Stealers with the help of the Hell Drake

 My Wraithknight made it into combat...

 ....and inflicted 8 wounds turning Sams Land Raider into a steaming Wreck and forcing its passengers to disembark...

 
 ....where they quickly charged at the waiting Wraithknight with the support of the Sam's now free Knight....
 ...and with a roll of a 6 on its Destroyer Weapon, wrecked the Wraithknight. This put me and Charles into a 'we must survive' state of play.

 Charles's Dimachaeron continued its rampage across the board....

...Until a lucky shot from the Harvester cannon finally took its last wound. Sam and Dae hid their emotions well here I think!!


 Both of Sams aerial units continued to cause casualties across the board, quickly reducing the number of Xeno units left in play.


 The Chaos team had nothing left to oppose their march forward into the Xeno half of the board.

  Only a handful of Xeno units were now left alive. By the end of turn 4, there was 5 points in it, and only 2 Tyranid flyers and a squad of Dark Repers were left. Sam and Dae realized that to win they would have to table the Xeno team...

A successful charge was enough to take down the Dark Reapers...

 Leaving everything else free to target the 2 Flyers....

 ....after a high amount of shots were thrown at them, the impossible happened....they survived!!

With the final roll of the die, and getting a 1, the game ended. The Chaos team secured a further 3 points bringing them upto 13 with the Xeno team holding on 15. Somehow, we had won, by the skin of our teeth we had managed to avoid being tabled to get the win. It was so uncomfortably close, with the Xeno army going ito full 'runaway and hide to survive' mode at the end of turn 3!!

I would like to thank Charles for his part in the win, and of course Sam and Dae for putting up an awesome fight. It was such a challenge and that made it incredibly enjoyable.

Thanks Guys!!

Comments

Popular posts from this blog

Confessions of a Warhammer Wife

Confessions of a Warhammer Wife Bruce’s obsession with Warhammer was only revealed to me during our second year of dating. We had been together a long time by then – had even lived together for the majority of that time while at University. And still I didn’t know about this one aspect of Bruce’s nerd-dom. When Bruce and I first began dating I was fully aware of – even besotted by - his nerdy credentials. Together we had played hours of Halo 3 and Mario Kart, swapped manga and even visited the cinema for a solo late night screening of Star Trek. Yet this did not prepare me for what would become one of his main loves in life. It all started back in 2012. We had been living separately back at our parents’ homes after University – me in Yorkshire, he in Worcester. I would often travel down to visit him and on one such occasion I was told of a new friend Bruce had made through work. Damien. They had apparently bonded when Bruce had taken on old model – a Tyranid Warrior I beli...

August Apocalypse

Hi All, Its Martin. Our very own Sam, with the help of Matt and Andy from Worcester Wargames put together an Apocalypse game that saw the mighty Imperial armies battling against every Xeno army going (I played my Eldar on the Xeno's team). To allow this to happen, all Xeno's were made allies of convenience to prevent us turning on each other! From Six Up save other than myself, we had Jamie 1 and 2, Bruce, Sam, Dae, and Matt playing in the event. The tournament was a 1 day main event with a sub mission played the night before. Each team had a 'Warlord', Dae for the Xeno's and SUS's newest member Jamie2 for the Imperium. It was their task to coordinate their respective teams towards their targets and agendas. I would say both did an awesome job at keeping their teams in order and directing troops to where they were needed. Each player had 2000 points to spend on their chosen armies but they could only have 1 LOW / Gargantuan per list and within t...

Jamie #1's Imperial knights of Fenris!

Greetings Brothers of War, Jamie here with a little project that i'm working on with Sam's help. I am in the process of constructing 5 Imperial Knights. That's right 5 of the beauts! I plan to have a mix of loadouts to both look great on the shelf and be powerhouses on the tabletop. Fortunatly I had built a Kinght before, so I already had a good idea how to put them together. I have (with assistance from Sam) managed to magnetize the knights in several places allowing for a wide variety of weapons to be used. The megnets are joining the mid section, shoulders, elbows, the thermal and battle cannon turrets for easy swapping, and the carapace weapon on top. The clips that normally hold the shoulders on have been cut away to allow a flat surface for the magnet. On the joint I placed a penny to create that flat surface for the magnet. This was fiddly as we needed to make sure that each shoulder magnet was able to attach to all the shoulders for all models. We had to ens...