Skip to main content

Batman - Harley Crew vs Riddler Crew

Hey all, its Martin,

With my Riddler crew fully assembled and painted, I was itching to have a game of Batman, and Bruce took me up on the offer. Bruce took the Global Plan Strategy and so selected the 'Ambush' Scenario. His team became the attackers as he had a higher model count. I had selected the Fast Advance and Patrol strategies, allowing me a larger deployment zone, and also allowing me to deploy 1 model outside of this zone. In hindsight, the Fast advance was a bad idea as it reduced the areas I could deploy my Clue Markers!! I would have been better to choose a strategy like 'snitch', to cancel out one of my opponent strategies; in this game it would have forced a random scenario again.

Being the attacker, Bruce had to divide his crew into 2 teams and deploy 1 team within 10cm of the table edge on 2 opposite sides of the fantastic board created by Andy from Worcester Wargames. Within each of these teams.

I then deployed my crews inside a 20cm wide area running down the middle of the board. I tried to keep the bots spread out so they could all run off and start dropping clue markers asap.

 I started The Riddler and Hush on top of a stack of containers, the idea was that they could drop down on either side depending on where the threats came from 1st.

 I had my Prisoner and a Mk1 on the very edge of the deployment zone ready to start dropping clue markers.

 Bruce broke each of his teams up into 3 man squads

 I gave 2 of my Bots a Grapple gun so I could really get to those harder to reach places

 Bruce starting hitting the Riddler straight away with shotgun blasts

 Having survived 1 shot, it wasn't long before another blast hit the Riddler

 Hush took up a position next to the ammo crate and started returning fire against the shotgun toting goon.
 I moved my Prisoner goon over to try and protect The Riddler whilst he made an escape. By now he had taken 3 shotgun hits and had 1 endurance left!!

 They seem to have taken the bait

 I really made the most of the Grapple guns

 Solomon kept a squad of 3 goons busy on the other side of the board....

 ...turning them to pulp very quickly.

 Mr Hammer caught up with one of my Mk1 Bots...

 ....and was quickly joined by Harley

 With just 1 endurance left, Riddler was on the run to find somewhere warm and safe to hide himself....but Bruce was having none of it. His machine gun goon had to move to take a ROF 1 shot using the last of his ammo in an attempt to finish him off....and missed!! Some how the Riddler had survived and incredible amount of firepower so far in the game.

 Having taken out all of my crew with the exception of my Mk 2 bot, which was on the other side of the board trying to keep the clue markers active, and Solomon, Bruces Crew began to remove as many Clue markers as possible whilst grabbing his own objectives.

In the last turn, Solomon made it over and KO'd another goon, it would have been interesting to see how he managed against Harley.

The game ended and Bruce won by 6 points. It was a fantastic game with so much going on in every game turn. 

Looking back I can see that dropping as many clues as possible at the start is good, but they need to be much more spread out otherwise its far to easy to remove them again. I can also see that Bruce employed the tactic to kill my bots off first, ignoring the clue markers until later in the game which prevented me from dropping more in a larger area. 

I look forward to my next game of Batman...


  1. Nice report, can I ask how you made your clue markers?

    1. Hi Liam, Welcome to the Six up Save Blog. Thanks for your comments :D

      To make the Clue Markers, I used the tops of some old Imperial Sector parts I had laying around as the bases. Check out the below web address to see the ones I mean. From there it was a simple case of making a small groove in them so that the Riddler markers (from KM) would fit and then glue in place.


Post a Comment

Popular posts from this blog

Death korps of Krieg

Hello everyone, Sam here, it has been a while since I have posted on here and wanted to share what I have been working on. My first loyalist (shudder) army. Also my first guard army. 
Over the past 10 months or so I have been slowly building and painting a Death Korps of Krieg army using the seige of Vraaks book. I have been attempting a unit a week but like we all do my attention and attitude towards painting blows hot and cold.
I was origionally drawn to Krieg due to their post apocalyptic / menacing appearance and thought that they would be perfect for a renegades army. However the more that I read and planned the army, the more interested in the Krieg themselves that I became. This lead me to my first order of death riders and the other more krieg units. This is not to say that i wont experiment with renegades as i have found some wicked looking zombie krieg models that I may incorperate in the future. I expect this army to play in a totally different style to those I currently use …

Echoes of War

Hello everyone, Sam here with a write up on another awesome weekend of dice and fun in Cardiff. Our hosts for the weekend, the Vale Renegades  are a group that we met over a year ago at a tournament in Bristol and since then have attended several of each other’s tournaments. Echoes of War was an ITC event with 34 competitors at the fantastic venue of Firestorm Games. This post is going to have a brief overview of the day as well as a few pictures and synopsis of all 5 games that I had over the weekend. So Sam, Bruce, Chris, Jamie and Jack were joined by Jack’s brother Scott (making them the Brothers Grimdark), Tom Baker from Code40K and Battered Bristles ( ( and Ian, made the 2 hour or so drive down to Cardiff for a weekend of games. A few of us had been to their last tournament Seeds of Destruction last September and were very excited about returning. Prior to the event, the Vale Renegades shared a list of all…

Games Workshop's Live Q&A; Thoughts On 8th Edition.

Hey guys, it's Bruce here with our first blog update in a long old while.

If you are reading this blog, chances are you know a thing or two about tabletop games, so you probably know that GW just officially confirmed what we all knew was coming: a new edition of Warhammer 40k!
I sat down this afternoon and watched GW's amazing live Q&A session and I've made notes on all the big changes they have confirmed will come with the new edition.

Lets take a look:

Big image behind the two hosts (Pete Foley, heading the team behind 8th ed and Andy Smilie, the head of the community team) is a large space marine helmet, blue on one side and green on the other. Probably hinting at the Ultramarine / Deathguard starter set?Andy repeatedly mentions that a huge amount of the rules have been created using feedback from the Facebook page and online forums like Bolter and Chainsword / Dakkadakka etc.Movement is changing. No longer blanket ruling different types of units (infantry, beasts, bike…